Welcome to "Islements," a thrilling mini-game prototype created for Generation 3rd GameJam! In this fast-paced adventure, you explore six unique floating islands, each with its own environment and challenges. Your objective is simple: destroy all the elements of each island before time runs out. But beware—the island inhabitants will fight back! Every shot they land will reduce the time you have left to complete the level.

Face off against increasingly difficult islands, culminating in a final level where quick thinking and decisiveness under pressure are your keys to victory. Developed in just 48 hours, this prototype showcases innovative mechanics and engaging gameplay.

Join the challenge and experience the excitement of "Islands of Destruction!" Your feedback will help us refine and improve the game for future updates.


Viviana Rengifo: Level Design, Narrative, Documentation.

Brayan Perea: Game Programming, Enemy Design.

Oscar Cardona: UI/UX, Player Preferences Setup, Game Music Implementation, Script Coordination and Integration.

Nicolas Fonseca: Scripting, Assets Design, Interactive Programming.


Git: https://github.com/DevOsdres/GameJam-3-Generation-Group-6

GDD: https://docs.google.com/document/d/1BRgt6e_63ioCjTsaFXaRKs7YkicKoyIR/edit?usp=sh...


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